QBL: Quest-Based Learning
Quest-based learning — QBL — is an instructional theory that relies on elements of game design in learning communities to support student choice within the context of a standards-based curriculum.
QBL Focus:
- Moving away from a top-down approach to informational acquisition, quest-based learning offers new possibilities for learning and knowledge construction.
- Quest-based learning design focuses on an individualized and flexible curricular experience.
- In QBL, students can select activities, called quests, rather than assignments in a fixed linear order.
- Instead of courses consisting mainly of textbook learning and lectures, classes built around gamification boost student engagement by requiring them to select “quests” and progress at their own pace through a series of educational activities.
- In QBL, quests are goal oriented (or task-oriented) searches for something of value that regulate or guide a player/learner through the narrative of the game/course.
- Like curricular assignments, quests can contain any combination of text, media, or experience and culminate with a deliverable like a paper, speech, video, project, or other practical artifact.
- Since quests are digitally tied to specific standards and/or competencies, digital systems supporting quest-based learning record that progress when completed.
- Traditional course content taught through quest-based learning can offer multiple pathways that lead to an equivalent educational outcome.
QBL Key Insights:
- Quest-based learning incorporates game mechanics and gamer-like learning communities.
- Game-based feedback tools like experience points, progress bars, badges, and achievements are motivating and meaningful to students.
- Students in a quest-based course received higher grades overall when compared to the traditional course.
- Students do more work on using quest-based learning.
- On average, students complete quest-based learning design courses in less time than traditional courses.
- Over 65% of students remain persistent in quest-based learning, continuing to quest beyond the minimum required to receive an A.
QBL Resources:
- Edmodo: https://spotlight.edmodo.com/product/based-learning-17-qbl-quest-based-learning--390979/
- QBL - Changing the Game of Education through Learner Choice:https://spotlight.edmodo.com/product/qbl-changing-the-game-of-education-through-learner-choice--390975/
- REZZLY - Heroic Learning - 3D Game Lab:https://spotlight.edmodo.com/product/rizzy-3d-gamelab--390977/
- Motivation and Learning - Quest-Based Learning:https://www.youtube.com/watch?v=41Ld878ZOmY
- Blackboard Collaborate Webinar:https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2013-04-16.1226.M.63B36E0B16BA81F67FA1113040C493.vcr&sid=253
- Edweb Webinar: http://home.edweb.net/quest-based-learning-group-projects/
- Gamifying Student Engagement:http://www.edutopia.org/blog/gamifying-student-engagement-matthew-farber
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